
I feel like resurrection chambers and medbeds are the perfect candidate for this kind of economy, since they undermine resource acquisition. The remake made this element even worse because you can still respawn on the previous deck without finding the resurrection chamber on the current deck. There's literally no point using med patches when you can just resurrect infinitely upon dying. The thing that baffles me the most is that, by far the biggest destroyer of the economy in the original was how abusable medbeds and resurrection chambers were.

Another alternative would have been that there is no junk items, and instead we vaporise useful items into scrap (like duplicate weapons, extra grenades and so on that we don't need), which would largely maintain the players power level while allowing them to "trade" unwanted items for currency that they can then spend on things they do want. I don't mind the idea of having an economy - I feel like it's potentially a good addition, especially since the original game had a significant problem with resource overabundance, and locking some of it behind an economy sounds like it could be very beneficial to the game as a whole.īut I agree the coins should have either been strictly exploration rewards, or we should have only had 1 currency type, namely scrap, which everything auto-vaporises into.
